Showing posts with label Dark Horse Comics. Show all posts
Showing posts with label Dark Horse Comics. Show all posts

Tuesday, November 13, 2012

Review: The Strain Vol 1


Horror comics are my bread and butter, my broccoli and cheese, my dead baby and Worcestershire sauce, and whenever a new horror comic comes out in stores I am eager for something insidious, something terrifying, but most importantly, something new. Coming out tomorrow (November 13th) is David Lapham and Mike Huddleston's collected adaptation of Guillermo Del Torro and Chuck Hogan's novel The Strain. Although this comic might not be classified as something "new" since the source material is a book of the same name, it is safe to say the contents inside are sure to please most fans of the macabre. 

Here's a blurb pulled straight from the Dark Horse's mouth:

"When a Boeing 777 lands at JFK International Airport and goes dark on the runway, the Centers for Disease Control, fearing a terrorist attack, calls in Dr. Ephraim Goodweather and his team of expert biological-threat first responders. Only an elderly pawnbroker from Spanish Harlem suspects a darker purpose behind the event--an ancient threat intent on covering mankind in darkness."

The "ancient threat" they talk about are vampires. Is that so shocking? No, I don't think so. 

But the point of this vampire tale has more to do with the biological or scientific happenings behind vampirism rather than the occult. The words "outbreak" and "epidemic" are used enough to suggest these first chapters are leading to something much more deadly and devastating to mankind and it's only a matter of time before the entire world sees symptoms. Surprisingly for six issues of comics this first volume hardly moves past the third day mark in regards to a timeline, allowing very little to actually happen. My personal favorite chapters happen to have nothing to do with the present day situation, but rather the history of an old Russian Jew and his previous history with the head vampire. I won't give any of it away, because it's quite entertaining.
The only problem I had with the comics was Mike Huddleston's art. That's not to say that his cover art isn't amazing--the detail, the gory, brilliant detail--but the inside pages look plain and simple, nothing to call your nearest mate about. It bothers me that Dark Horse assumes that most of their horror comics should look like Mike Mignola comics, mainly heavy attention to Chiaroscuro. The end product never looks distinct. I honestly believe Dark Horse could have slapped a BPRD sticker on the cover and half the readers wouldn't have known the difference.



Besides this little side note, the story of The Strain is quite effective and I'm sure David Lapham did the source material justice (although I haven't read Del Toro and Hogan's book to make comparisons). I am curious to know just what any differences might be. About the story itself, I am slightly disappointed with the vampires. They are kind of clownish in their attributions, pasty and white as the Pillsbury Doughboy, with long, bloated tongues that act like stingers. I think Del Toro should have stopped with Vampires with his amazing creations in Blade 2, but for some reason he felt these creatures needed their own story too. 
Overall, I'd say this comic is entertaining and very coherent in structure and plot, the art is a bit bland for my tastes but gets the job done from a-z. If you're looking for some light reading (certainly lighter than the novel) pick up the Strain for a fun romp in the bone yard.

Overall: 3.5/5

Wednesday, October 3, 2012

Review: Finder: Talisman Limited-Edition Hardcover



Considered a fan favorite of Carla Speed McNeil's Finder series, the extremely limited edition hardcover of Finder: Talisman is finally collected together in one volume. Set in a world much similar to our own, yet with many shades and hints of a not-too-distant future, Finder: Talisman tells the tale of a young girl Marcie and her search for magic within the pages of a long, lost book.
The most impressive facet of this story relies in the tale's innocent, believable tone. McNeil's account of Marcie's life is dreamlike and whimsical and all the while rooted in a developed and established world. This story is so strong that eventually you feel as if you are reading a journal entry, a past history filled with secrets and confidence meant solely for you. It contains a personal relationship with the reader that is lacking from many comics written today. I am curious to pieces how much of this book stems from McNeil's own life and how much from her imagination. Either way, I applaud her.

Concerning the artwork, McNeil's style is a bit plain for my tastes. The entire book is printed in black and white (which for an extremely limited edition, I would expect an updated color version), but of course some prefer the original untainted by the new. It wasn't that McNeil's art bothered me (it's actually quite nice and different), it just failed to thrill and pull me in deeper. But this is purely aesthetic tastes--look on to the provided samples. If you like what you see I implore you to read.
If you're wondering what the differences are between the Finder: Talisman hardcover book and the limited-edition hardcover book, from what I can tell, there are only a few minor differences. The first is obviously the cover. The limited edition hardcover sets to replicate the sought-after book that the character Marcie searches for, while the normal hardcover looks more modern in design. The limited edition is limited to a print run of 250 copies (which is stands true to the definition of "limited") and is signed and numbered by Carla Speed McNeil herself. Other than that...well, they're practically the exact same, just one is priced more affordable than the other. They're both the same size for Christ's sake! But then again, I'm sure you'll shell out the extra cash for this if it's you're favorite thing under the sun.

Overall rating: 3.5/5

Tuesday, October 2, 2012

Review: Joe Golem and the Drowning City Deluxe Hardcover


Chances are you're reading this review because of one of two reasons: 1) you're a loyal fan of Mike Mignola's work or 2) you've read/purchased the previous hard cover edition of Joe Golem and the Drowning City and are toying with the idea of upgrading for Dark Horse's Deluxe Edition HC. As a huge Mignola fan I am slightly biased by his gorgeous art, but I hope to set that aside to provide you with a brutally honest and opinionated review.

First and foremost, the premise behind Joe Golem and the Drowning City is a fascinating one. Set fifty years after torrential earthquakes and a rising sea level have left city of Manhattan submerged under 30 feet of water, fourteen-year-old Molly McHugh finds herself an orphan living in the extremely dangerous Drowning City. As luck would have it, she is rescued from her meager life by an elderly psychic named Felix Orlov, aka Orlov the Conjuror. Never expecting Orlov to be a  true psychic, she slowly yet surely realizes her caretaker's powers are indeed real--real enough to attract the wrong kind of attention from the villainous Dr. Cocteau and his gas-mask wearing monster men. But they're not alone. A clock-work detective named Simon Church (a nod and a wink to Sherlock Holmes) and his hulking strongman Joe Golem have secretly kept tabs on Orlov over the years, expecting just such an attack. Joe leaps to Molly's defense and thus begins our pulp adventure. Everything you would hope to expect from a Mike Mignola and Christopher Golden co-authorship.

Now that you're expectations are high, allow me to readjust them accordingly.

Joe Golem and the Drowning City is not just an illustrated novel (that's right, fans of Mignola, this is NOT a graphic novel--please don't be confused), this is one-hundred-percent a Young Adult illustrated novel. Just what does that mean? Well, if you believe The Hunger Games holds literary merit over Lord of the Flies and Battle Royale, than you're going to find this book to be the best damn thing since Frozen Yogurt became known as "Fro Yo." Sentence development, unnecessary ramblings, and shameful amounts of white space (this book could easily be half the size if formatted properly), this book reeks of the tropes found in Young Adult fiction. This is not to say that the book is bad and the writing is poor (co-author Christopher Golden provides some charming visuals unnecessary of any illustrations and his opening sequence is one of the most captivating I've read in years) but only that I was unprepared for the quality of the work.

Fans of Mignola's art and comics like myself might be disappointed too. I've already mentioned that this is NOT a graphic novel (second warning), so what should you come to expect? I counted three illustrations that take up the entirety of a page, the rest are of a marginal size, all of which are in black and white. For the most part Mignola's artwork represents old Germanic woodblock prints, however in Joe Golem there is no action or gusto in these pieces compared to his comic art. They all  feel silent and inert, simple and more sketch like than what you might typically consider an "illustration." 
Now for what you've all been waiting for--discussing the Deluxe Edition. From what I can tell (keep in mind I read a digital copy) there is absolutely nothing different from the first hard cover addition other than the size,  slipcase, limited edition signature plate (this book is limited to 1,000 copies), and the inclusion of the previously unprinted "Joe Golem and the Copper Girl" (which you can still purchase digitally). All of these amendments for nearly fivefold the original price (unless you rush to Amazon where it's currently going for $62.99). Personally, I believe the St. Martin's Press edition published earlier this year is superior solely for the gorgeous art on the dust jacket alone--plus it's already a hardcover! But if you have the money to burn and feel like owning some kind of bragging right, you can fork up the generous wampum for the most expensive and over glorified Young Adult novel I've ever seen in existence.

Overall rating: 3/5

Thursday, September 20, 2012

Review: Eerie Archives Volume 11 Hard Cover


Eerie Archives Volume 11 continues Dark Horse's trend of collecting and printing Warren Publishing's horror anthology. Set in an impressive deluxe hard cover edition, this volume contains issues #52-55 of the original Eerie magazine. The book features 248 pages of black and white comics (besides two Will Eisner comics colored by the master Richard Corben), which is currently being sold for a little under $30 now at Amazon.

As far as artwork goes, this Eerie volume features roller coaster highs and lows of artistic talent: Neal Adams, Vicente Alcazar, Aldoma, Jaime Brocal, Rich Buckler, Richard Corben, Bill DuBay, Will Eisner, Ken Kelly, Esteban Maroto, Isidro Mones, Paul Neary, Martin Salvador, Sanjulian, and Tom Sutton. Although each artist is different in their own ways, they all demonstrate classic comic art that evokes the tone and atmosphere of Eerie comics. Gently haunting, unexpectedly gruesome, and creatively inspiring--always a pleasure to behold.  My personal favorite artist goes to Tom Sutton, whose short Fathom Haunt tale "Spawn of the Dead Thing" strangely reminds me of Rick Veitch and Steve Bisette's bizarre art and layouts in Saga of Swamp Thing. Also strange how Sutton's Fathom Haunt character is strangely reminiscent of John Contantine (I smell a conspiracy).

Story is where this book is mostly lacking. Many of the comics that appear in this volume are Warren's attempt to create on-going characters, like the Mummy, the Werewolf, and Dax the Warrior. Most of these characters are blatant ripoffs of classics and show Warren's attempt to cash-in on famous but unregistered Universal and Hammer monsters. Personally, I was afraid my generation leap from the original readers of Eerie magazine might have caused this objective attitude. But according to letters from readers that are reprinted in these volumes, I am not the only ones who was put off. One reader writes: "What the $#%(& do you think you're doing to EERIE? These series of yours are terrible...It's like having one long, boring story instead of ten short, good stories. Enough!" This letter made me laugh and nod in agreement. Strange how the years may pass but like minded individuals remain the same.

 One particular on-going story that stood out was written by Doug Moench and illustrated by Vincente Alcazar called "Schreck." Undeniably similar to Richard Matheson's I Am Legend, the first "Schreck" story is a brilliantly narrated account of a man struggling to survive in a post-apocalyptic world filled with "loonies"--an infected group of lunatic people caused by radioactive testing on the moon. The first Schreck story, "First Night of Terror" is a brilliantly narrated account that switches from past to present causing a perfect amount of tension for the series to take off. 
All together, this Eerie Archives Volume makes for some perfect lazy Sunday reading. Although some of the stories are not too original by today's standards, the art work is sure to please fans of horror and emits a desire to stroll through all of the Warren Publications yesteryear.

Overall rating: 3.5 out of 5.

Wednesday, September 12, 2012

Review: Bucko Hard Cover


Have you ever read a comic and thought, "Oh, my God! Why haven't I read this sooner? Why hasn't anyone told me about this? Why am I still alive!?!" These are the exact sentiments I got after reading the Portland inspired tale Bucko. Originally published as a webcomic for free (and still is here), Bucko is a strange comedic mystery written by Jeff Parker and illustrated by Erika Moen. Dark Horse Comics has done us the pleasure of collecting the entire webseries in a wonderful hard cover collection with a healthy dosage of bonus content to please both new and old fans.

Bucko is set in a fictionalized location which bares many similarities to the non-fictional local of Portland, Oregon. Following the main protagonist Rich "Bucko" Richardson after a wild night of drinking, Bucko suddenly finds himself away from home in a stranger's apartment with a hangover and a sudden realization he's late for a very important job interview. After a tedious journey by bicycle, Bucko manages to keep the appointment, only to be hit by a serious case of beer shits while in the middle of his meeting! He storms out of the office and heads for the nearest bathroom but rather than finding a porcelain god he finds a dead man on the floor with a knife sticking out of his neck. And thus begins the crazy shenanigans that befall this 136 page book.

One of the reasons this book works so well is in thanks to Jeff Parker's comedic writing skills. Parker manages to create a world full of exciting and entertaining characters that could only reside in the weird world of web comics. He pulls from many of today's most subversive groups of young adults: etsy artists, hipsters, steampunks, juggalos, suicidegirls, the homeless, and more. While each one of these groups puts a bad taste in my mouth, watching them all come together in this unique rag-tag way is almost like watching The Goonies for the first time. Such an odd assortment. Such an amazing result!

The other specialty behind the comedy is Erika Moen's innocent childish art. Surely if this comic was drawn in realistic fashion this book would read completely differently and probably not for the better. Moen's art manages to make Bucko light-hearted and fancy-free. When someone get's punched in the face, you don't think, "Ouch!" Instead, you think, "Hilarious!" The same way when you see Wile E. Coyote get blasted by TNT you don't shed a tear. Even the moment when Bucko bursts through the door of the men's room and finds the dead body on the floor. This is a scene of sick moral disgust. But it's fucking comedic gold!

One last note to applaud these creators on is their wonderful way of tying up loose ends. Although there are many mistakes made through the comic (and both the creators like to point them out in the commentary--oh, yes! I almost forgot. This hard cover edition includes commentary at the bottom of each comic page. Which makes for just as pleasurable reading as the main story itself), the creators will leave you absolutely fulfilled with satisfying full circle plot structures. I am always amazed when I see writers create works of fiction that are tied perfectly with a bow and ribbon at the end. It just makes the book that much more special.

Overall Rating: 4.5/5 -- GREAT


Tuesday, September 11, 2012

Review: Criminal Macabre: The Iron Spirit, Hard Cover


Available tomorrow in all fine comic book shops is Steve Nile's continuation of his Cal MacDonald mysteries, titled Criminal Macabre: The Iron Spirit. Over the last few years Dark Horse Comics has featured stories of Cal MacDonald and obviously they believe this character is worthy of your time and money. This is best said about this new release; this hard cover edition is illustrated by comic book and animation artist Scott Morse and features only 32 pages (all of which are unpublished material) for the hair raising price of $19.99. That's right folks, your purchasing the equivalent of a $3 comic for six times the average price of most single issues. Given the fact that this is a hard cover and the size is larger than normal (9" x 12", to be exact), this comic should be worth the fifteen extra Washingtons, right?

Wrong.

Unfortunately Criminal Macabre: The Iron Spirit does not live up to the retail price. The story finds our main protagonist (or antagonist, for those postmodernists out there) Cal MacDonald once again on assignment, this time recruited by a World War II veteran with an eerie past. This Criminal Macabre episode features the same structure featured in most of Niles' MacDonald tales: customer in desperate need of help, explanation of situation, things go awry, and all ends with MacDonald to the rescue. That's my cookie cutter version. 

By the looks of Scott Morse's cover for this book, I was hoping the content inside would be just as glamorous and spectacular. But the tale is not told in normal comic book fashion with panels and word bubbles, but rather in typical story book fashion. This could be fresh and exciting if the illustrations liven up the narration. Instead Morse's artistic depictions are lackluster and come off boring, which is sad to say because the watercolors he uses set a wonderfully murky tone. 
If you are a Steve Niles, Criminal Macabre, or Scott Morse completest, chances are you will want this comic to add to your collection. However, I guarantee you after the first read you will regret the amount you spent on purchasing this. Buyers beware, you might wish to bargain shop this one.

Overall Rating: 2/5


Wednesday, July 11, 2012

Hellboy Returns!

Among a cavalcade of comic book announcements this week (thank you San Diego ComicCon), Dark Horse Comics sent out this small promotional gem. Originally planned for an October release date, creator Mike Mignola pushed back Hellboy's five issue story arc return, Hellboy in Hell, for a December 5th release. According to Mignola, the change was made to ease pressure on his drawing capabilities. I can only imagine what other goodies will be sent our way from SDCC.


Wednesday, April 18, 2012

Dark Horse Announces Two Buffy Spin-offs - 'Spike' and 'Willow'



At this year's C2E2, Dark Horse announced plans of creating two new Buffy spin-offs, a Spike and a Willow miniseries. With Dark Horse's success of Buffy and Angel comics, does this announcement really come as any surprise?

Here are the details on Spike: written by Victor Gischler (X-Men, Deadpool: Merc with a Mouth) and drawn by Paul Lee (Buffy the Vampire Slayer, The Devil's Footprints), Spike promises to be the series all Joss Whedon fans will be talking about. Spike ventures off world in his bug ship in order to get away from some personal frustration on terra firma, and winds up sucked into a demonic plot to take advantage of the absence of magic on earth. Gischler said, "What I love about working with Dark Horse on Buffy-related material is that they take great care to capture the feel of the characters and stories from the television show, of which I was a huge fan. Getting my hands on the characters I've loved so much over the years is a dream come true." Spike #1 expected release is August 22, 2012.

Now the specifics on Willow: written by Jeff Parker (Thunderbolts, Agents of Atlas) and drawn by Brian Ching (Star Wars: Knights of the Old Republic, Witchblade), Willow tells of the story of the witch's obsessive journey to recover her magic. Willow is on a quest to bring magic back to the world, and she'll do anything to make it happen, including forming some unhealthy alliances after cracking the code to travel to other dimensions--something thought impossible since the destruction of the Seed. Willow #1 is slated on sale for November 21, 2012.

Resident Alien #0 - Review



Of all the avenues to be explored with the tale of aliens amongst us, Resident Alien takes a rather surprising spin. With its introductory issue, there is no large conspiracy hinted at, nor a fight for survival between human and alien. This series avoids the pitfalls of the sci-fi genre and instead takes a turn for the Average Joe, paring down the cliches until you have just the man, or alien. You will not see a spaceship in a single frame of the first issue, except for the smoke billowing from the one our protagonist, the so-called Dr. Vanderspeigle, presumably crashed.

We find ourselves at a remote cabin where the doctor is called upon by the police to lend his skills as a completely normal human physician or so he is able to make them think with his extraterrestrial powers (presumably some sort of telepathy). We the viewers are blessed to see him in his natural form, sporting purple skin, typically large black eyes, and pointed ears. Frankly, I'm surprised our doctor needs powers to cover up his looks in the first place, being that he's so humanoid in appearance. Though he's been attempting to be as incognito as possible, Vanderspeigle is easily persuaded to take on a role which puts him in direct interaction with the locals.

What Peter Hogan has done with Resident Alien is beautifully craft potential. Part sci-fi adventure, part murder mystery, this story is bursting at the seams with all kinds of exciting possibilities and has you rooting for our other-worldly doctor to fit in despite the perils of doing so. Paired with the beautifully concise artwork of Steve Parkhouse, this series is off to a great start and will leave you itching to find out how it all unfolds. 

By Chandler Levine

Ragemoor #2 - Review


Welcome back to Castle Ragemoor! On April 18th, Dark Horse Comics releases the second installment of this four-part mini-series about a living castle, the cursed owners, and the bevy of beasts harbored inside. Like all great Gothic horror, Ragemoor #2 begins with poetry; Herbert Ragemoor (the "Master" of Ragemoor) longs for his heart's desire: the newest castle guest, the lovely Anoria. In effort to win her affection, Herbert sets forth on a heroic hunt to eliminate the plague of baboons which infests the castle grounds. Little does he know, in the deep, dark recesses of Castle Ragemoor, far worse creatures are certain to appear.

To be honest, the sole reason I've purchased Ragemoor revolved around my fancy for Richard Corben's artwork. But with each issue, I'm beginning to admire and take notice of Jan Strnad's delightfully poetic prose. The beginning of this issue is the best example of Strnad's writing I can recommend. His choice of using a poem as a means to transition the first issue to the second works flawlessly. Throughout the issue, Strnad's writing remains passionate and deceptively dark ultimately equating a wonderful Gothic tale.

As always, Corben's artwork bends the gap between illustration and reality. A couple weeks ago I read an article on Corben's method of creating the characters and environments for Ragemoor, specifically with the help of clay and CGI 3D models. I honestly wish Corben included some special feature in the back of each issue just how he created each page--one can only hope it appears in the trade. With this second issue Corben continues depicting wonderful characters and fantastical creatures. I only have one complaint for the mini-series so far; please make this ongoing!

Rating: 4.5/5

Monday, April 16, 2012

3 Story: Secret Files of the Giant Man - Review




Craig Pressgang (otherwise known as “3 Story”) could only be a character in a Dark Horse Comic. Anybody who has read the previous graphic novel of “3 Story: The Secret History of the Giant Man,” is familiar with the life of Pressgang--a man who grows to be over twenty feet tall and who is employed by the CIA during the Cold War. Matt Kindt has done an excellent job continuing the story of Pressgang, bringing to light more stories of individuals whose lives were impacted by the life of the Giant Man. 

In this issue, the reader will see adventures of the ill-fated Giant Man as he travels to Paris, Egypt, the Philippines and Vietnam on “good-will” missions on behalf of the United States. The stories are slightly relaxed, but are not dull, though if action is what you want, you won't find it in this issue. Through the narrator’s observations, we discover the loneliness faced by Pressgang, a man of such celebrity across the globe, whose body continues to grow and suffers from ill-health. 

As shown through many of his previous works including “3 Story: Secret History of the Giant Man” and “Super Spy,” Kindt has found his medium. His artwork is simple, yet it isn't bare; the flows of water-colors invoke an art-school feel. His skills are mature and the art lends itself to set the tone for the melancholy and reflections of the characters involved. Simply put, “3 Story” couldn't be illustrated or told in any other way.

Any fan of Kindt's and his “3 Story” tales or any of his other works will surely enjoy this comic and hopefully there will be more to follow.  Look for “3 Story: Secret Files of the Giant Man,” on the shelves at your local comic book shop, on April 18.

Reviewed by Kyle Day

Tuesday, April 10, 2012

Alabaster: Wolves #1 - Review

Alabaster: Wolves #1, written by Caitlin R. Kiernan,
art by Steve Lieber, with cover-art by Greg Ruth
Several weeks ago, I posted an interview with one of my all-time favorite artists Mike Mignola on Bleeding Cool. Somewhere on the comment board a Bleeding Cool reader voiced his/her distaste for Mignola's work, saying "[he] couldn't write a good story to save his life. He uses the same damn formula over and over again." The reader continues by saying Mignola's characters are "big dumb heroes with boilerplate 'personalities.' They hit supernatural foes with their fists in order to defeat them." Was I surprised by this comment? No, absolutely not. Nor did I feel an angry, vengeful spirit-like need to reply to the reader. But his/her words did make me think and reconsider the heroes we appreciate the most in comics. How many of our classic heroes use their brawn instead of their brains to defeat their vindictive foes? Should we encourage one method over the other, especially if both actions equate worthy results? I don't have an answer for this, but instead I have a suggestion or recommendation to that Bleeding Cool reader or any other reader curious to examine how a game of wits pans out in a comic. Take for example this weeks Dark Horse release Alabaster: Wolves #1.

International-Horror Guild writer Caitlin R. Kiernan, artist Steve Lieber, and colorist Rachel Rosenberg finally bring one of Kiernan's well known heroes Dancy Flammarion (a name worthy of a second glance) to the four-color world. As a teenage, albino vagabond, Dancy travels with the guidance of an angel through a post-apocalyptic world filled with monsters and other evil foes. In Alabaster: Wolves #1, we find seventeen year old Darcy traveling through a desolate town in South Carolina and waiting for a bus to arrive. Unbeknownst to her, something a bit more sinister than public transit waits to pick young Darcy up--for dinner! But before the evil creature pounces on Darcy, a challenge is made. A challenge of riddles. Like Bilbo Baggins and Gollum's classic game of riddles in Tolkien's The Hobbit, this clever contest exhibits exactly the kind of demonstration of wits opposite of most superhero comics. Which makes me sad to declare this comic is only mediocre in aspects otherwise.

I have never heard or read any of Kiernan's written works before Dark Horse decided to publish this comic. After reading this first issue, I don't expect I'll read more of her work or create the fan-base Dark Horse hopes to expect. For a first issue of a brand-new, potentially ongoing series, this beginning plagues the reader with questions: who is Darcy Flammarion? Where does she come from? How did she survive an apocalypse? Is this set in the future? In the past? Why does an angel with four-heads follow her around? Why is Darcy compelled to fight monsters? Question after question after question. Some dialogue and narration reveals answers but nothing stays concrete for a reader to understand just why they should care about this Darcy and her ongoing/past adventures. Whoever decided to begin this story in media res cast a poor judgment call. Along with general writing aspects, I became overly irritated with Darcy's simpleton demeanor and lazily, stupid narration. If the word "ain't" never bothered you before, expect it to by the end of the issue--even one of the characters in the story mentions it! By no mean am I saying slang or hickish words should not consist within character dialogue, but there is such a thing as hammering a nail too deep.

Praise for this comic goes to Lieber's artistic skills, Rosenberg's colors, and Greg Ruth's gorgeous cover art. Anyone who is reading and enjoying Brian K. Vaughan and Fiona Staples' Saga will enjoy the similar approach of sequential art. I suggest flipping through the pages and enjoying the artwork, but this comic is still not worth buying only for the art alone. As much as I want to praise this comic for incorporating a battle of the minds scenario, the story races at a snails pacing to finish. Which makes me wonder, what other comic books incorporate methodical strategies to defeat villains rather than relying on fisticuffs? And how does the story pacing feel with those comics? Anyone have any suggestions?

Overall, I say place this comic as far away from your buy pile as you can. If for some compelling reason you feel you MUST have it, I recommend reading it in stores first and seeing whether or not the narration and dialogue bothers you as much as it bothered me. Since this is a first issue, I'm hoping the story picks up in future issues. But for $3.50, I would save the money and buy something you really want.

Rating: 2.5/5

Tuesday, April 3, 2012

Creepy #8 - Review


Horror comic fans rejoice! Dark Horse Comic unearths another spine-chilling horror anthology with the quarterly release of Creepy #8 (available in stores tomorrow). Lurking the black and white pages of this new horror collective appears brand-new stories from the likes of Jeff Parker (Thunderbolts, Hulk), Colleen Coover (X-Men: First Class), Rick Geary (A Treasury of Victorian Murder), Doug Moench (Batman), and Kelly Jones (Criminal Macabre), with a classic reprint of Bruce Jones and Bernie Wrightson's "Jenifer", all wrapped in a glorious cover by Richard Corben.


Every issue of Creepy is a Pandora's box of chocolates. Whimsically unrelenting, brutally honest, and frightfully electric, you really never know what you're going to get. And dammit if it isn't nice to open and find out! This holds true for this quarter's issue. Five shorts float above a seemingly calm surface, where far below in the murky uninhabitable depths many surprises hungrily await. 


The strongest of this new batch of tales is definitely "The Lurking Fate that Came to Lovecraft Part 1" written by Moench with art provided by Jones). Set in the manner of many Cthulu mythos, Moench and Jones will captivate any fans of H.P. Lovecraft with this twist filled tale. Jones grisly and gruesome portrayal of Lovecraft beasties sent my toes curling from fear. Like Alan Moore's Neonomicon and Neil Gaiman's Only the End of the World Again, Lovecraft connoisseurs will appreciate the amount of detail put forth here. But the best has yet to be mentioned; there is promise of a part two in next quarter's Creepy!


The weakest and more lackluster of the bunch is "Loathsome Lore" (written by Dan Braun, art by Kyle Baker). This two page "story" is less of a weird-tale and more of a historical ramble that revolves around the theme of horror in rock n' roll. As both a fan of horror and music, I must express my distaste with the two featured among other worthy tales. Perhaps if this two-pager were tagged on at the end with a historical note, "Loathsome Lore" would feel more fitting. Otherwise it stands out equally unimpressive as it is unfitting. Despite the content, Baker's artwork does exhibit the gritty edge I look for in an issue of Creepy. A consolation prize, I suppose.


The three remaining stories "Nineteen" (written by Parker, art by Coover), "The Mausoleum" (Geary), and Jones and Wrightson's classic "Jenifer" are each splendidly different in artistry and narration; a batch certainly worth reading with the lights on. And for the price of $4.99 this 48-page black and white comic is worth the penny for Richard Corben's cover art alone.


Rating: 4/5

Wednesday, February 8, 2012

Review: 'Murky World'--Old School Corben Keeping it New

Originally published in Dark Horse Presents (#1-3),
Murky World is now collected in a one-shot and available today.
The first time I encountered Richard Corben's artwork was while marathon reading Mike Mignola's Hellboy series. The issue in particular was Hellboy: Makoma--one of the most overlooked Hellboy comic's featuring the big-red guy and his adventures in Africa. I am a Mignola fan through and through--one of the reasons I love Hellboy so much--however, as soon as my eyes poured over the pages of Hellboy: Makoma, I knew this artist, this Richard Corben, could drawn anything and I would be compelled by his artistic talents. I'm sure if he drew a picture of Sarah Jessica Parker I would like it. And that's saying a lot.

Page 2 of Corben's Murky World
Last year Dark Horse Comics serialized a new short by Corben, titled Murky World in their monthly anthology Dark Horse Presents (issues 1-3). Unsatisfied by the hit-and-miss quality in the genre of collection comics (and the steep cover-price), I decided to pass on the first three issues of DHP. Good reason I did too, because out today is a collected one shot of Corben's Murky World with all the original content, a low-low price (beats paying for three copies of DHP--$24+, are you freaking kidding me?), and includes the beautifully illustrated and colored cover featured above. 

Speaking of the cover artwork, this is one of the pride and joys of owning the Murky World one-shot. Corben's use of warm colors is particularly delightful and the detail on Tugat's cloak creates a wonderful illusion, as if readers could grab the cloak from the page and feel it's worn, rugged texture. The comic's title is also worthy of noting. This is the kind of comic title that pops out at readers and distinguishes itself from all the other comic books in the room. The mirror image of the letter "M" and the letter "W" is an extremely clever graphic design. I have seen cover art by Corben created in the late '70's at comic conventions and this  is the kind of title design I am reminded of. Fat, bloated lettering with eye-catching colors. It truly is a treat owning something so aesthetically pleasing.

Richard Corben's legendary talent of title design
on such works as Mutant World and Den

However, we all know the cliche "never judge a book by it's penis." Or was it "never judge a man by his book?" I'm sure you understand my meaning... 

The story in Murky World is extremely simplistic. We begin by following a snarky nomad named Tugat through the desolate and remote lands of Naughton. Our protagonist holds qualities the likes of brave Conan the Barbarian and the arrogant Ulysees. Upon Tugat's travels we encounter female-warrior twins, Sorgof the necromancer, a female cyclops named Butterfly, and deadlings (cursed human slaves--similar to zombies). The story is a neat blend of action-adventure and situation comedy. This being a one-shot, any room for an expansion story is possible but at his point appears null. For comic readers expecting a great story, don't look for Alan Moore or Warren Ellis style prose within these pages. This comic is pure-pulp entertainment and should be treated as such.

My only disappointment with the comic is Corben's decision to keep his work black and white. As much as I love his comics, I feel like they are more pleasing when done in color. Once again, I refer you to look at the cover and see the potential there. Other than this small complaint, Murky World is filled with artwork that shows Corben's skilled talent at character depiction. Each character has wonderfully detailed facial expressions (see Sorgof the necromancer as an example), the women are robust and built, very similar to Corben's other work (large, overly-ripened breasts), and the deadlings show the amount of horror he can achieve through pencil and ink.

Page 3 of Corben's Murky World
By the end of this one-shot, fans of Richard Corben will not be let down. If you are unfamiliar with his talent I would advise starting else where--any of his work on Hellboy is a good start. This story might not hold the attention span of new readers and for 26 pages for the price of $3.50 some comic readers might feel a bit gypped. But for Corben fans the world around, I say pick this copy up before your retailer sells out. As an owner, I'm certainly feeling proud having an original Richard Corben comic.

More information on Richard Corben can be found at his personal website here.

Check back to Go Suck a Comic next month for a review of Richard Corben and Jan Strand's new Dark Horse Comic series Ragemoor #1!

Screenwriter Tony Puryear Creates "Concrete Park" Graphic Novel for Dark Horse Comics


New sci-fi epic, Concrete Parkwritten and drawn by Hollywood's Tony Puryear,
appears in legendary anthology magazine Dark Horse Presents February 1, 2012
Los Angeles, CA – Feb. 1, 2012 – Tony Puryear wrote the 1996 Arnold Schwarzenegger smash Eraser, becoming the first African American screenwriter to pen a $100 million+ summer blockbuster. He has written action and sci-fi scripts for a who’s who of Hollywood’s A-Listers, from Will Smith to Mel Gibson to Jerry Bruckheimer and adapted storied sci-fi properties like Fahrenheit 451 and Buck Rogers for the big screen. Now he brings that Hollywood horsepower to the world of graphic novels.

Today Concrete Park, Tony Puryear’s first comics project, appears in DarkHorse Presents #8 from Dark Horse Comics, the premier independent comics publisher. “Concrete Park is a sprawling epic” Puryear says, “it’s the sci-fi story I’ve been waiting to tell.” He adds “it’s a perfect fit with Dark Horse Presents, the legendary anthology comic that served as a launch-pad for innovative work by the biggest names in comics, including Frank Miller (Sin City, 300) and Mike Mignola (Hellboy).”

“I’m honored to be in the company of these amazing world-builders, and happy Mike Richardson of Dark Horse believes Concrete Park belongs with them” Puryear says. Richardson says, simply “I love this strip.”


Concrete Park is a dark and provocative near-future story. It takes place in a turbulent mega-city on a distant desert planet (think Cairo or Rio in space). Young human exiles from Earth must fight to make a new world there. They are “young, violent and ten billion miles from home”. In its ambitious scope, it resembles nothing so much as George RR Martin’s Game of Thrones series, but with favelas and aliens, cops and cyborgs, ghettos and gangs instead of castles and armies.

Concrete Park was co-created by Puryear and his wife, the actress Erika Alexander (Living Single, Deja Vu) and her brother, writer Robert Alexander. Puryear handles the writing and art chores on the book, and in a refreshing twist for someone known as a writer, it’s his art that has drawn the most initial acclaim:

Read About Comics said: “(Puryear’s) art... instantly grabbed my attention. His thick, heavy inks are striking, forming his characters with a great deal of confidence and force. Through his art, you instantly get a feel for this near-future (city); the swagger of his characters and their surroundings just bursts off of the page." http://www.readaboutcomics.com/2012/01/02/dark-horse-presents-7/

About Tony Puryear:
 
Tony Puryear is the first African American screenwriter to write a $100 million+ summer movie blockbuster. His 1996 hit Eraser catapulted him into a career writing pictures for A-Listers Jerry Bruckheimer (Buck Rogers), Will Smith and Oliver Stone. Puryear’s adaptation of the Ray Bradbury classic Fahrenheit 451 for Oscar-winning director Mel Gibson has circulated in Hollywood for years as a legendary unproduced script. His latest     script is Lady Scarface for the new RKO Pictures.

A talented artist and designer, Puryear was recently honored when his official campaign poster for Hillary Clinton’s historic 2008 presidential run was added to the permanent collection of the Smithsonian Institution’s National Portrait Gallery.

He lives in Los Angeles with his wife, the actress and Concrete Park co-creator Erika Alexander.

To learn more about Puryear's Concrete Park check out his blog now!

To read Go Suck a Comic's review of Dark Horse Presents #8 click here.

Wednesday, February 1, 2012

Review: "Dark Horse Presents" #8--B.P.R.D., Beasts of Burden, Concrete Park, and MORE!

Fresh this week is a brand new collection of comic shorts titled Dark Horse Presents, issue 8. From famed comic publisher Dark Horse Comics, this first collection in the new year gives readers a wide sampling of what Dark Horse comics is all about. Writers include Mike Mignola, John Arcudi, Evan Dorkin, Tony Puryear, Neal Adams, Howard Chaykin, Alan Gordon, Brian Wood, Martin Conaghan, Rich Johnston, and M.J. Butler. Art is provided by Duncan Fegredo, Jill Thompson, Tony Puryear, Howard Chaykin, Thomas Yeats, Kristian Donaldson, Jimmy Broxton, Simon Rohrmuller, and Mark Wheatley.

 DHP, #8 Duncan Fegredo (left), DHP, #8 Kristian Donaldson (right)

Considering this 80 page comic contains ten stories by different writers and artists, making the content extremely diverse, allow me to begin my assessment by offering my favorite portions. The first three comics were my absolute favorite of the group. The first is the B.P.R.D. epilogue of Hellboy's death, titled "An Unmarked Grave." This story gives audiences their first glimpse on the aftermath of the apocalypse and B.P.R.D. characters reconciling and coming to terms with the loss of the big red guy. Although not much action takes place in this 8-page-er, fans of the series will appreciate the respectful service of a beloved character. Unlike most creators, the team working on Hellboy and company give a delicate and respectful adieu and send off Hellboy in a gracious style which will be most cherished by the series fans. 

Dark Horse Presents, issue 8 "B.P.R.D.: An Unmarked Grave"


"The View from the Hill"--one heck of a read!
My next favorite was Evan Dorkin and Jill Thompson's newest tale in their Beasts of Burden series, titled "The View from the Hill." Honestly, the only reason I jumped aboard these DHP collections was for this series, and other than the first story back in issue 4, I was a bit unimpressed with Dorkin and Thompson's return to Burden Hill. Fortunately issue 8 of DHP offers a great new story for our four footed friend and the best about it is it's self-contained. I won't spoil your appetite with this sugary treat but I highly recommend reading this one, even if you don't want to shell out the cash for the issue, thumb through it at your shop and READ this little 8-page-er. I tell all my friends how dear and sweet Beasts of Burden is yet how awfully disturbing and dreadful it is too. If ever there were a better example of showing that odd yet perfect ballance "The View from the Hill" is it. 

The next surprise favorite is the continuation of Tony Puryear's Concrete Park, titled "Chapter 2." In the last issue of DHP we were given the first chapter to this new series. My expectations were not dramatically high but as I read onward my curiosity got the better of me and I wanted more and more. The story so far is awfully hard to describe, yet from what I can uncover we are in a future, dystopian world set in the urban decay of a gangland LA (or someplace very much like it). Surprisingly, most of the characters are American racial-minorities which creators rarely use in the comic medium. But this Tony Puryear is a clever one. Concrete Park could easily be mistaken for a generic Spike Lee urban tale. However, Puryear goes the route of literary master Octavia E. Butler and transcends that urban struggle with the captivating blend of a dystopian struggle. I believe most readers will grasp onto the science-fiction aspects of this new series more so then they would notice the race-class-urban challenges. This is a series to keep your eye out for. 

Dude, Tarzan, seriously? A gun?
The next selection of comics are the ones I deem passable. 

Al Gordon and Thomas Yeates' The Once and Future Tarzan is stunning and baffling all in one sitting. Yeates' art is to the eyes what a rose is to the nose. Gorgeous. Classic. Talented. Many more words come to mind in this ageless style of art. My only problem with the story is just that--the story. It's only 8 pages and I'm already confused. Supposedly Tarzan is kind of immortal and lives in our world, yet it's not our world. It's a world filled with normal people and also mutants. He lives not only in a secret underground safe-house in the middle of the jungle, but in a secret underground safe-house beneath the first underground safe-house. Yeah, it's that confusing. There are also beautiful and ugly primitive women attacking him for questionable reasons (why are some of them attractive and others hideous? I have no clue). And also (as pictured to the left in next month's issue), since when does Tarzan carry a freaking gun? As beautifully rendered this comic is, questions abound by the page. Hopefully the second installment offers some answers.

Brian Wood and Kristian Donaldson's first part in their new comic The Massive is interesting. Within the 8 pages not many details are told except that rogue waves are extremely gigantic waves. Ask me just what this comic is about and I can't tell you more than guys with guns in a chopper fly out to a huge compound in the middle of the ocean and then one of the guys goes outside to find a wall of water headed for them while the other men take people hostage. Yup, that's about it. Donaldson's art is neatly done. A wee bit realistic for me, slightly unflavored. A big thanks goes to Dave Stewart for working on the colors. Beautiful as always.
Not that massive compared to a rogue wave...

Another interesting read is the first chapter of The Many Murders of Miss Cranbourne, by Rich Johnston (founder and editor-in-chief at Bleeding Cool) and Simon Rohrmuller. Meet Miss Cranbourne, comics very own Dexter rip-off. With a twist! She's pushing 80 years and kills people she deems worthy of killing. Is she psychotic or is she doing the world a favor? The comic is a bit tongue-in-cheek. I'm still not sure how I like it. It seems too much like a stolen idea. However, the art has an incredibly indie feel to it that may appeal to some readers. It's a little too early in the game to say whether it's good or not. Until next issue.

Other stories in this collection of Dark Horse Presents include the continuations of Neal Adam's Blood and Howard Chaykins Marked Man, (not quite worth reading since they're in their 7th and 8th chapters) the boring and dismissive Skultar, chapter 2, by M.J. Butler and Mark Wheatley and the limp-dick, waste of 8-pages, Time To Live by Martin Conaghan and Jimmy Broxton. It's okay Jimmy, I don't blame you for the crappy ending to that horrible story. But I will blame you on agreeing to illustrate it.