Artist Spotlight: Interview with Tony Guaraldi-Brown by Ryan King
Ryan King: Let's talk about your current art project The Rabid. Written by J.D. Arnold (BB Wolf and the Three LPs) and published by Action Lab Comics (Princeless, Double Jumpers), what more can you tell us about this comic series?
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So that's one side of it. In the small scope of it you have this farm family called the Michaels who really get inundated with the first infestation of rats. In the beginning of the book we've got the mom, Helen, beating the rat with a shovel, you know? And wondering this rat is a little weird and it won't seem to die. And by the end of the first book you see a full blown invasion of rats just attacking people. In the second book it starts to break out into dogs, cats, rabbits. In the third book you've got stags, cattle, monkeys. I think by the fifth one they've got full on steer that they have to deal with. Because they live on a farm in Iowa they're surrounded by animals [laughter]. There's just animals everywhere. And they're also a little isolated, even though they have television and whatnot. And the cellphones are still hard to always get communication about what's happening. So yeah, that's kind of the gist of the story right there.
RK: So how did you come to work with Arnold and the team at Action Lab?
TGB: I've known Johnnie for...oh my goodness, almost ten years. And he and I have tried to get projects off the ground before and either while pitching them companies just haven't been interested or, you know, either he's too busy or I'm too busy. But we've been really good friends for a long time and he called me up one day and was telling me (we were just checking in) that Dave is working with this--Dave Dwonch who is the--what is his title there? Artistic Director? Creative Consultant? I don't know. He's one of those [laughter].
RK: Creative Director.
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RK: Judging from your flip-book preview and the teaser pics you post on your Facebook, The Rabid is shaping up to be an extremely gruesome tale. Do you have any problem creating the disturbing artwork for this project?
TGB: No. I don't. Because myself in my real life, I am a pacifist. I do everything I can to avoid aggravated confrontation. I don't like fighting. I don't like arguing with people. I'll say what I need to say but when it comes to artwork I think because I have that other side to me that--everybody gets angry and everybody gets mad--this is one way for me to express myself. At the same time, I'm good at it for some reason. I am good at drawing dead things and dead things coming back to life. And I don't know why. I think it's because I'm fascinated with the texture of skin and rotting skin. And in the way artistically I'm fascinated with what that looks like and trying my best to make it look like something you can feel. So at the same time if the story calls for me to do that I will try to find every way that I can to artistically represent the image. There's some things that I don't want to straight up like deal with. Like I don't want to show people getting raped, I'd rather keep that--
RK: Yeah, that goes into my next question that as an independent artist is there any subject matter you would refuse to touch?
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RK: Another project you've had on the back burner for quite some time is the graphic novel called The Showdown, written by Russ Lippitt (Lion's Share). What can you tell us about this project?
TGB: It's awesome! No! [Laughter] No, it is awesome. Russ wrote a really good story about these--every creature feature monster has ultimately been killed and banished to Hell and they're all car clubs now in Hell. So you've got the vampires who are "The Night Shifters." The Frankenstein guys who are "The 500's"--and I asked Russ, I'm like, 'What's up with 'The 500's'?' And he's like, 'Because they're made up of 500 different pieces.' And it's like, 'Oh, rad!' [Laughter] You've got 'The Deadutaunts' who are like the zombie girls. 'The Hell-Howlers' who are your werewolves. We have clowns. What else do we have? We have The Misfits which we can't have The Misfits [laughter] but they're called 'The Crimson Ghosts' which is the movie that they're from, which the Misfit fiend is from. And basically it's simple. Satan says every millennium, I'm going to have this car race--this showdown--and whoever wins the car race gets to go back to earth and raise a little hell. The tagline is 'They race to raise Hell on earth' or something like that. It's a lot of fun and it's just your traditional Robert Mitchum story/movie of just racing and bare knuckle punching, car crashes and whatnot. And if you like cars and you like creature feature monsters this is definitely the story for you.
RK: So how did you and Lippitt decide to work together?
TGB: Russ found me on the internet. He said he saw some of the stuff I was doing and would I want to do this story. And I had never done cars before, but I'd always been fascinated by them. It took me a long time to understand why I'm attracted to old cars and hot rods and custom cars. It's because I draw and I paint and I like lines. I like what lines can do and cars are all lines. That's what they are. They're just different lines configured in different ways to create '32 Coupe, '57 Chevy, '65 Continentals. You know? Whatever they are, the more I drew them, the more I was just totally enamored by drawing cars and whatnot. And the creatures are really fun to do and it's not serious at all so I don't really have to worry about the pathos of the story. There is a love story in there between the main character Stitch and one of 'The Deadutaunts', her name is Betty--she's based off of Betty Page. I try to keep that in there so it's not just, you know, people being punched in the face. Like some Extreme Studios comic. [Laughter] It's just all people being punched or shot. But you do need some sort of sensitivity so that people can attach themselves to the characters and root for one person.
RK: I know people have been waiting for probably more than a year but could you give us a rough estimate on when The Showdown might be finished?
TGB: I have to finish The Rabid first. And I should probably have The Rabid done by November or December. And then I'll probably have to juggle both. You know? I'll be doing the first five issues of The Rabid and then Larry Luna is going to be doing the next five. After that, just because of my full-time job it takes me awhile to do these, and in the meantime juggling getting The Showdown pages in and out... So probably--I hate giving estimates... I'd just say look for it in 2013. Probably the latter half of 2013.
RK: Tell us about your work on Silver Gryphon Games. When did you start doing commission work for them?
TGB: I did commission work for them in--2008? 2009? I worked on the 'Zombacalypse', Zombie-apocalypse role-playing game. I basically created all the artwork for that and that was a lot of fun because it was easy for me because it was just, once again, drawing dead people. It's like, 'Oh, that's easy.' But it was fun because instead of just drawing the sloooooww, sluggish zombies there were like twenty-four different types. Like I drew a picture of my infant son as a zombie because there was a zombie baby, there was a zombie kids, and there were like fast moving zombies from like 28 Days Later but then there were like thinker zombies who would like hunt you down. And there's like one person like driving a car. There's like a skater zombie, types of zombies that don't know that they're dead yet so they keep doing the regular things that they do in life, you know? So it's like he's skating a swimming pool, you know, and things like that because he gets up every morning and goes and skates even though he doesn't have any fingers anymore. There was a queen zombie who looked like a Gil Elvgren painting, she was all dolled up, except that you could see some rotting flesh like around her ankles. And there were all these zombies behind her. And then I got to create the hero and looking through what Kevin Rowhan, the one who created it, had written up this zombie infection was spores from outer space. And I was like, 'Okay, how do you survive this one?' You need a respiratory system, you need an oxygen mask. Who would have an oxygen mask in their everyday life? Firefighters. So I created this firefighter with an oxygen tank and chain-mail and a machete and a sawed off shot gun, and grenades, you know? And it was like, 'Yeah, that's exactly what you need.' [Laughter] You need a blade and a gun and some concussion to knock people out and you need an oxygen tank so you don't get infected. But it was a lot of fun to do. I actually got to wait for Kevin to get back to me and see if he wants me to do another cover for his 'Camp Wicakini' which is their summer camp. You know, kind of like Jason from Friday the 13th except now it's just zombies and people will be chased and eaten alive. Yay!
RK: Besides working on comics you're also employed as a high school teacher. In your position as an independent artist do you find it necessary to work on the side?
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So with that said, I know I totally digressed, I have to work until I get enough money doing fine art stuff or illustration work. It's a slow building process. It usually takes five years to actually have a full on career. And that's okay. I'm patient, I'm good enough that that time will actually happen. In the meantime, teaching people is a wonderful way to beef up your skills because all the stuff that you're teachers teach you in school or that you pick up. You never have to really explain to anybody and then you understand why the color wheel is setup the way that it is, why these two colors work together, why this type of composition works this way but not that way. You know, the feelings that you get from this versus that and you learn technically how to speak about things which I think not a lot of people do, especially what I see at conventions. They'll come up and they'll look at art work and they can only talk about it in regards to the artists that they know from the comic books that they look at. I can go on about that, but I won't.
Well, here's my issue. As an artist, as a teacher, it's my job to teach people how to think critically. Not only about art but about the world so that they can better access how things are right or wrong and how to fix them. But also to be able to speak about it means you have to open your span of knowledge. So I have this friend Jason. He just finished up the Batman Endgame series for DC.
RK: This is?
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RK: Do any of your students know about your career outside of teaching?
TGB: Yeah, they always give me a hard time for teaching. They're like, 'What's wrong with you Mr. Brown? Why are you here? Why are you here? You should be doing this for a living, not teaching us.' And I was like, 'Got to pay the bills man. Till this pays the bills, I'll keep teaching you guys.'
RK: Have any of them stumbled over the art piece you did for the band NOFX?
TGB: No, but I've told them about it usually when we start talking about punk music and I'll actually say, 'Yeah, I did a piece for NOFX.' And they'll be like, 'What?' And then look it up online and be like, 'Oh, my God!' [Laughter] Yeah, my friend Elaine used to work for them, that's how I got that gig. That was fun. Once again it was drawing Fat Mike and the other guys as The Misfits and as zombies. So it was like perfect for me.
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RK: Punk rock, horror, chicano culture, specifically Dia de los Muertos, are themes that appear throughout your work. Are these all subjects that interest you?
TGB: Oh, yeah. Yeah yeah yeah. I grew up as a metal head next to the border of Mexico in Brawley, which is South east of San Diego, about thirty minutes from the border. And about an hour from the border of Arizona. So yeah, it's all chicano and mexican culture down there. And I didn't realize it. I was just a white kid growing up in a Mexican culture. Even though all the political aspects of that like all the white people own land, you know? And a large majority of the latinos work for those people. But when I came up here and started doing my own work, later on those things kept popping up in my head. I was very attracted to the Day of the Dead ideas as well as--well, the idea of death itself which I think the puritanical idea that you need to fear death and hold on to life as much as possible no matter what the cost I think is ridiculous. We're all going to die. But I think in the Mexican culture that death is just another--you know, where's Captain Hook--it's just another adventure! [Laughter] Death is the only real adventure. But the wisdom that's passed on from generation to generation that's what stays. That I felt is something I can speak about in my art work. Where in some ways as a teacher I have to be a total--I have to be a clown because I have to keep my students entertained. Which the painted faces, that's what we have in our culture. But then the wisdom of having to make these stupid jokes I'm parting nuggets of wisdom to them as well they'll get some aha moments. Those things heavily influenced me. Just growing up around a bunch of chollos and gang bangers and stuff like that. Yeah, that definitely influenced me.
RK: What about other artists and comic book creators. Does anyone else really inspire your work?
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RK: If you don't mind me asking, what is your definition of 'mediocre' storytelling?
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But I got to say some of the '52' stuff that I saw online, I was incredibly disappointed with the misogyny of Starfire. Like okay, you took her from what is essentially a hippie type person who understands about peace and love and there aren't those weird psychosomatic boundaries that we set over sexuality and now you turned her into a total whore. It's just like, 'What did you do that for? So you could sell some more books? Good job.' You now just made another book that my daughter won't read.
RK: Or like the latest cover for Catwoman.
TGB: Well, the first issue of Catwoman is like, 'Come on, dude!' You don't see her face and all you see is her boobs and her butt. And it's like you totally just objectified, like she's not even a person anymore. She's just tits and ass. Until she jumps out the window. And I don't understand why the editor was okay with that and I don't understand why the artist was okay with doing that. I don't know if the writer wrote it that way but somebody should have said, 'Dude, Catwoman is a badass. She can go toe-to-toe with Batman for the most part.' Why are we doing this to that character? Why does Supergirl have a half-shirt? Like, do I need to see her midriff?
RK: Or how Powergirl's symbol is her boobs.
TGB: Yeah, totally! And it's not like, 'Well, I wanted to put the Superman emblem on there but I decided not to draw it.' It's like, really dude? You just wanted open cleavage. Let's be honest. Like I said, I don't pay attention to the books that I don't like. I pay attention to the books that I do like. And so the artists that I mentioned before, good storytellers. Good art. And they care about what they're doing.
RK: Do you have a method to creating your artwork? A schedule or a preference to what time of the day to work?
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RK: Do you have any words of advice for independent artists beginning the comic medium?
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RK: What about any final comments? Are there any other projects in the works after The Rabid or The Showdown are completed?
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TGB: Sweet Jesus, no! I got to finish that stuff, man! I got like years of work lined up! No, right now those are what I'm working on. Russ is working on trying to get The Showdown made into a movie. He's actually out in Chicago and then New York pitching it. He's going to do like a little animated trailer with the artwork that I've done. Johnnie and I are going to finish this book up--this arc right now--in December, and then Larry Luna will take over for that. I'm excited for that. Larry's an awesome inker and a good artist and I'm excited to see what he'll bring to the table. And, hey thanks for hunting me down and doing this interview.
RK: No problem. I appreciate you letting me do this.
TGB: Oh, I forgot to say when you mentioned artists that I look at--Eliza Frye. I don't know if you know her but she's just an indie artist. She was nominated for an Eisner a couple years ago and she has a really, really good storytelling sensibility and I just picked up her book at cons last year and just thought I'd give a shout out about that. But beyond that, no man, thank you.
RK: No problem. Thanks for doing this again.
For more information about Tony, check out his website here. ***Artist Spotlight is a monthly column featured on Go Suck a Comic that focuses on the promotion of talented and promising independent artists. For more information on how to schedule an interview, please send an email to rytking@gmail.com***
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