I have
always been a fan of GOOD video
games. Unfortunately right now, anyone who knows how to write a computer
program seems to be producing video games for any kind of media you can
imagine. Right now we are stuck with a few gems worth trying out while the
market is flooded with boring sequels, horrible adaptations, and overall crap that
seems like the producers and directors didn’t put one ounce of thought into. I
personally feel that part of this is due to the “Americanization” of video
games. More and more games are coming from United States publishers who throw
together pretty visuals with a couple of explosions, a fart joke and girls with
huge boobs and they think they have a best seller. Unfortunately a lot of
gamers in today’s market fall for it. These games make millions, and they keep
producing them like an assembly line; it’s all about the money. That’s not to
say all American games are bad, but the ratio of good ones to bad ones isn’t
impressive. Gaming to me is about the overall experience. I personally put most
of my attention to the story of the game (granted visuals and playability do
factor in as well). Luckily about three years ago I was introduced to a game titled,
“Shin Megami Tensei: Persona 4”. I already had high standards for video games,
but this one raised the bar, and started me on a love affair with an entire series
of quirky characters, powerful demons, and a library of titles that has surpassed
most games and franchises in my eyes.
The “Shin
Megami Tensei” (SMT) franchise has quite a history. “Shin Megami Tensei”
roughly translates into “Reincarnation of the True Goddess”, which really has
nothing to do with the spinoffs. SMT
originally started as a novel series titled Digital Devil Story by Aya
Nishitani (which has never been adapted into English). Shortly after, a game adaptation for the
Famicom in Japan appeared under the name “Digital Devil Story: Megami Tensei”
in 1987. From there many sequels and
spinoffs have been produced for various consoles and media. The series has been a huge success in Japan. Being an RPG (Role Playing game) it has
rivaled Final Fantasy and Dragon Quest since it first appeared. More recently it has caught on in the U.S. through
Manga, Anime, and English adaptations of the most recent games. Recent spinoffs in SMT’s history include;
Persona, Devil Summoner, Digital Devil Saga, and Devil Survivor. Most of the games center on a protagonist and
their group of friends (usually high school students) who are faced with some
kind of mystery; serial murders, mass suicides, suspicious natural disasters,
or distorted reality. Most of the games
in the series focus on the protagonist (usually unnamed and silent) making
choices as the story progresses that help them make friends (which strengthens
his/her power as well as that of the party members), and choose the path of
Justice or Chaos. Also in most of the
games the main characters of the story are able to summon or recruit demons to
help them solve these mysteries that they are facing. So let’s summarize; an RPG, about teenagers
who solve mysteries, make friends, and summon demons. Confused? That’s not even half of it.
Each of
these games are driven by their stories and the characters that push the action
along. The situations that each of the
characters face are surprisingly real. As
the majority of these games take place in modern day Japan, the characters deal
with situations that can be crushingly true and close to what the player may
have experienced in their own past. While playing these games I have come across characters who were
questioning their sexuality, crushed by family obligations, dealing with the
betrayal of a close friend, coping with the illness and eventual death of a
loved one, and desperately fighting to accept who and what they truly are. At first each of these games starts with
bubbly J-Pop music that could sicken the cutest of puppies, but it quickly
turns into an examination of the dark side of human existence. They explore the angst that people experience
in their everyday lives – then they throw in demons, evil beings, monsters and
the possible destruction of the world just to make things more
interesting. All of these games have
characters that I can personally relate to. I have been touched by how characters reacted to deaths of other primary
characters (which isn’t uncommon), moved by how they dealt with family discord,
and I’ve even been choked up when someone’s mother died of an illness and you
were given choices how to react to her. This kind of open ended story telling that can have consequences on so
many levels makes the depth and complexity of the story and its characters
exciting and fulfilling when played through. The choices also allow for play throughs again and again.
Finally we
have the use of the Demons. The term
“Demon” in the series refers to any of the supernatural creatures you can
summon (This includes actual demons, gods, monsters, and angels). Think of them
as Pokémon with attitudes that wouldn’t mind killing you. The most interesting thing about these demons
is that they are demons and gods that are actually found in the myths and
folklore of many cultures around the world. Upon playing through one of the games, I went and researched several of
the demons that were used in the game and found every one of them were actual
demons from other cultures. While playing
these games I have come across Cait Sith, Thor, Beelzebub, Amaterasu, Cerberus,
Satan, and more. Literary characters and
creatures are also available; Alice from Alice in Wonderland (who was
surprisingly the best demon I have used in any of the games), H.P. Lovecraft’s
Cthulhu and Nyarlathotep, and Shakespeare’s
Othello are some I used. Depending on the game, they can be bosses that are incredibly difficult,
starter demons that are like Squirtle or Charmander, or badass demons that
won’t join you until you can prove you are worthy of their power. Unlike Pokémon you can usually take those
demons and “fuse” them into other demons. There are rules that dictate how the fusing goes (so intricate I would
need another twenty pages to describe), but most times they create demons that
share the traits and strengths that the original ones had with several
upgrades. This type of system adds a
kind of depth to the games that can become obsessive if you want to fuse every
demon possible. The idea of summoning
creatures to help you complete your mission isn’t something new to gaming, but
SMT started back in the 80’s and has evolved it into something unique and fun
that varies from game to game. For
Digital Devil Saga the characters change into the demons during battle; in
Devil Summoner you contract them to help you through persuasion, force, or
bribery; Persona’s demons are actually other “personas” of the character that
reflect the kind of person they are; Devil Survivor has you fight demons after
summoning them through a computer program and making a pact with them once you
defeat them. Along the way you find
favorites (just like Pokémon) that you want to keep in your party all the time,
and are reluctant to fuse, only to find the fusion creates a demon that you
like even more.
On the
downside, the reason these games have struggled to gain success in the U.S. is
they are deeply rooted in Japanese culture, which for many people makes it
difficult to understand or relate to. All of the games in the series, except one, take place primarily in
Japan. There are references to the
geography, culture, and lifestyle that the Japanese are accustomed to that many
people in the U.S. just won’t get. That
is why this awesome series has struggled to find its niche in a western market
that idolizes muscle bound heroes and crude humor. Even though I love the SMT series as a whole,
I do have to say that there are definitely some things that get lost in
translation. If you are willing to put
in the extra work and do a little research, most of the confusing elements can
be explained and you can have a bit of insight into some of the more intricate
parts of the stories that may not make all that much sense. However, without the Japanese culture that is
so prevalent in the series, most of the depth of the game would be lost. It’s the superstition and respect for the
folklore and mythos of Japanese and other cultures that allows for a varied and
unique experience (I’m sorry, I don’t see a lot of U.S. made games indulge in
varied cultural folklore for inspiration). The cultural traps are there, but they hardly mar the overall
experience. Some of the stories even
revolve around Christian and Hindu religion (one story is directly related to
the biblical tale of Cain and Abel). It
is wonderful that this series that revolves around Japan plays with other
cultures, making it appealing on many levels.
The SMT
series is definitely one of my favorite game franchises. After completing my first adventure with
Persona 4, I actively sought to find every SMT game that has been released in
the United States. Although I have my
favorites in the series, I love each of the games for their intricate and deep
stories. I’m thrilled that the SMT
series is finally starting to catch on in the states, and Atlus (the current
publisher) is looking back and re-releasing older games in the series on the DS
or the PSP that U.S. gamers have expressed interest in. I highly recommend these titles in the
series:
Persona 4 (Available on the PS2 and soon on the
PS VITA): Serial murders have broken out in a country town in Japan, and a
small group of students have to use their remarkable powers to solve the
mystery and fight the evil behind it.
Persona 2 (Available on the PSP): Rumors are
starting to come true in Japan, everything from ghosts lurking in school
hallways to the Third Reich and its diabolical leader resurrecting and
attacking. Only Persona users have it in
them to defeat the power manipulating Japan.
Devil Survivor (Available on the Nintendo DS and
3DS): Demons have started to erupt from a strange computer program and wreak
havoc in Tokyo. Swiftly the military
cordons off the affected areas, but little do the people know that a power of
biblical proportions is waiting to consume everything if a band of young “Demon
Tamers” can’t stop it. (My personal
favorite)
If you don’t
like these three titles, then SMT isn’t for you. I feel that these three embody what the SMT
series is all about. They are all
radically different (even though two are sequels of one spinoff) and show what
kind of power this series really has. I
just started the most recent addition to the SMT family, “Devil Survivor 2”. I already know this is another game that will
keep me hooked until I complete everything! If you love RPGs and games with depth and a challenge, defiantly check
out the SMT series. I wish they were
easier to find, but now the games available in the U.S. have become collector’s
items. They aren’t easy to find, and
when you do they tend to be pretty expensive. Despite this, I think these games are at least worth trying. You never know, you might find a new
obsession like I did.
By Justin Hopper
By Justin Hopper
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